The master armourer only takes veteran commanders. Bring your best fitting and hammer it past what its maker intended.
⚒Temper +1 → +15. Each strike costs gold & iron and bakes +6% damage, hull, fire rate, crit & thrust into that item — odds fall the higher you push.
🔥Forge Heat. Every miss heats the anvil +3% success for your next strike — a failed run is never wasted.
⚠Slip risk past +10. A miss can knock a level off — but never below the +10 checkpoint.
❄+15 is cryo-hardened. Each maxed fitting adds 1% flash-freeze on hit · Purity 60–130% rerolls multiply the whole temper.