My Galaxy — Territory, Resources & the Turf War
Beyond the zone grind lies a single massive hex galaxy: ~1,950 conquerable tiles in 25 rings around a neutral Home Citadel. It's Loot Fleet's strategy layer — capture, hold, earn, and out-grab everyone else.
How the map works
Tiles radiate outward in rings. Each ring is a level band — Ring 1 suits Lv 10, Ring 8 expects Lv 130, and the curve runs to Lv ~470 at Ring 25. You can attack anything up to 10 levels above you. Pan, zoom and tap any hex for its full intel card: owner, output, difficulty, loot quality and cooldowns.
| Tile type | What it does |
|---|---|
| Combat sector | Strategic territory; 10-wave capture siege |
| Resource field | Hourly ⬢ fuel / ◆ iron / ✦ plasma while held |
| ☠ Boss tile | Capture ends in a boss; pays the rare Void/Eternal loot table; owned = endless boss gauntlet |
| ⛴ Citadel Siege zone | Full citadel encounter; razing it makes it YOURS at 100× output, sieged max once per day |
| ⌂ Home Citadel | Neutral safe harbor at dead center — your gathering report lives here |
The resource economy
Three currencies run the galaxy: ⬢ Fuel (the workhorse), ◆ Iron (Ring 2+), and ✦ Plasma (Ring 5+, the scarcest). They come from held tiles every hour, from selling loot, from kill scavenging, and from boss/citadel bounties.
They matter because warping costs resources — entry fees scale steeply with ring depth (Ring 1 costs ⬢30; Ring 10 runs ⬢1.9K ◆507 ✦213; Ring 25 is a war-chest expedition). Your own territory warps at half price, so supply lines are real strategy: capture stepping-stones before pushing deep.
Your first capture takes about three minutes.
▸ Play Loot Fleet free Free · browser · no downloadDeep space: rings 18+
The outer rings are a different game: 20× enemy density, 10× loot quality, 25× resource output — and you lose two items on death instead of one. Deep space is where Cosmic-and-up gear becomes farmable and where a single held citadel can bankroll an entire playstyle.
The turf war is real
With a free cloud account, tile ownership is shared across all players. Red tiles belong to someone; attack one and the capture is server-authoritative — when several fleets besiege the same tile, whoever completes the siege first wins it. Lose the race by seconds and the game tells you exactly that. Normal tiles get a 15-minute protected window after capture; citadels get 24 hours.
The Contested Space feed above the map streams the war in real time — including the moment somebody takes a tile from you.
An empire that earns while you sleep
Hourly output accrues even offline. A modest mid-game spread — a dozen resource fields, one boss tile, one citadel — funds every warp you'll want plus steady progress toward the Mothership's resource price. Tap the Home Citadel anytime for your full gathering report.
Opening strategy (first week)
- Ring 1–2: grab 4–6 cheap resource fields — fuel income compounds everything.
- First boss tile: the capture pays Void-tier loot well above your band.
- First citadel: 100× output transforms your economy; defend it — once a day is all anyone gets.
- Push with purpose: warp costs make aimless wandering expensive. Pick targets from the intel card before you fly.
The turf war doesn't pause for reading.
▸ Launch Loot Fleet Free · browser · cloud account optional