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My Galaxy — Territory, Resources & the Turf War

Beyond the zone grind lies a single massive hex galaxy: ~1,950 conquerable tiles in 25 rings around a neutral Home Citadel. It's Loot Fleet's strategy layer — capture, hold, earn, and out-grab everyone else.

How the map works

Tiles radiate outward in rings. Each ring is a level band — Ring 1 suits Lv 10, Ring 8 expects Lv 130, and the curve runs to Lv ~470 at Ring 25. You can attack anything up to 10 levels above you. Pan, zoom and tap any hex for its full intel card: owner, output, difficulty, loot quality and cooldowns.

Tile typeWhat it does
Combat sectorStrategic territory; 10-wave capture siege
Resource fieldHourly ⬢ fuel / ◆ iron / ✦ plasma while held
☠ Boss tileCapture ends in a boss; pays the rare Void/Eternal loot table; owned = endless boss gauntlet
⛴ Citadel Siege zoneFull citadel encounter; razing it makes it YOURS at 100× output, sieged max once per day
⌂ Home CitadelNeutral safe harbor at dead center — your gathering report lives here

The resource economy

Three currencies run the galaxy: ⬢ Fuel (the workhorse), ◆ Iron (Ring 2+), and ✦ Plasma (Ring 5+, the scarcest). They come from held tiles every hour, from selling loot, from kill scavenging, and from boss/citadel bounties.

They matter because warping costs resources — entry fees scale steeply with ring depth (Ring 1 costs ⬢30; Ring 10 runs ⬢1.9K ◆507 ✦213; Ring 25 is a war-chest expedition). Your own territory warps at half price, so supply lines are real strategy: capture stepping-stones before pushing deep.

Ring 1 costs 30 fuel. You start with more.

Your first capture takes about three minutes.

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Deep space: rings 18+

The outer rings are a different game: 20× enemy density, 10× loot quality, 25× resource output — and you lose two items on death instead of one. Deep space is where Cosmic-and-up gear becomes farmable and where a single held citadel can bankroll an entire playstyle.

The turf war is real

With a free cloud account, tile ownership is shared across all players. Red tiles belong to someone; attack one and the capture is server-authoritative — when several fleets besiege the same tile, whoever completes the siege first wins it. Lose the race by seconds and the game tells you exactly that. Normal tiles get a 15-minute protected window after capture; citadels get 24 hours.

The Contested Space feed above the map streams the war in real time — including the moment somebody takes a tile from you.

An empire that earns while you sleep

Hourly output accrues even offline. A modest mid-game spread — a dozen resource fields, one boss tile, one citadel — funds every warp you'll want plus steady progress toward the Mothership's resource price. Tap the Home Citadel anytime for your full gathering report.

Opening strategy (first week)

  1. Ring 1–2: grab 4–6 cheap resource fields — fuel income compounds everything.
  2. First boss tile: the capture pays Void-tier loot well above your band.
  3. First citadel: 100× output transforms your economy; defend it — once a day is all anyone gets.
  4. Push with purpose: warp costs make aimless wandering expensive. Pick targets from the intel card before you fly.
Somebody is claiming your ring right now.

The turf war doesn't pause for reading.

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