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Weapon Classes — Laser, Gatling, Missile, Rail, Plasma & Warden

Every primary weapon in Loot Fleet belongs to one of six classes, each with its own arsenal of names, its own projectile physics, and a guaranteed signature bonus baked into every drop. Your hardpoints fire in rotation — so a mixed arsenal is a mixed volley.

The six classes at a glance

ClassSignature bonusOn impact
⌖ Pulse Laser+Attack SpeedFlash-burn bloom; light lance projectile
✢ Gatling Cannon+1 Multi-ShotTracer spray; directional sparks
➳ Missile Rack+20% DamageReal explosion with shockwave + screen punch
⫷ Railgun+Crit DamageHypervelocity slug pierces through the target
✺ Plasma Projector+Life StealMolten splash that sputters and hangs
✚ Warden ArrayFleet heal & buffsSupport aura — Aegis hulls only

What to mount and when

Theory is nice. Volleys are nicer.

Your next drop has a one-in-six chance of changing your build.

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Mixed volleys: why multi-hardpoint hulls pop

Ships with multiple weapon hardpoints (Cruiser and up) cycle through every equipped weapon — each shot carries its own class visual and bonus. A Titan running laser/missile/rail/gatling fires a genuinely mixed barrage, and multi-shot procs fire from their own hardpoints too. Match classes to your stat priorities rather than hoarding one type.

Class + rarity = the real power math

Class bonuses sit on top of rarity multipliers. Rules of thumb: