Weapon Classes — Laser, Gatling, Missile, Rail, Plasma & Warden
Every primary weapon in Loot Fleet belongs to one of six classes, each with its own arsenal of names, its own projectile physics, and a guaranteed signature bonus baked into every drop. Your hardpoints fire in rotation — so a mixed arsenal is a mixed volley.
The six classes at a glance
| Class | Signature bonus | On impact |
|---|---|---|
| ⌖ Pulse Laser | +Attack Speed | Flash-burn bloom; light lance projectile |
| ✢ Gatling Cannon | +1 Multi-Shot | Tracer spray; directional sparks |
| ➳ Missile Rack | +20% Damage | Real explosion with shockwave + screen punch |
| ⫷ Railgun | +Crit Damage | Hypervelocity slug pierces through the target |
| ✺ Plasma Projector | +Life Steal | Molten splash that sputters and hangs |
| ✚ Warden Array | Fleet heal & buffs | Support aura — Aegis hulls only |
What to mount and when
- Laser — tempo. Stacks attack speed for crit-fishing builds and boss-meter racing.
- Gatling — crowds. Extra multi-shot shines in Wave Zones and deep-space density.
- Missile — raw hit. The +20% damage multiplier makes it the best single-target slot-for-slot.
- Rail — crit scaling. Pairs with Targeting gear; turns big crits into absurd ones.
- Plasma — sustain. Life steal keeps glass cannons alive in gunner-heavy zones.
- Warden — the support class. Mounts only on the Aegis hull and projects a fleet-wide aura: bonus multi-shot, hull recovery per second, damage reduction and weapon range — all doubled by the Aegis itself.
Theory is nice. Volleys are nicer.
Your next drop has a one-in-six chance of changing your build.
▸ Play Loot Fleet free Free · browser · no downloadMixed volleys: why multi-hardpoint hulls pop
Ships with multiple weapon hardpoints (Cruiser and up) cycle through every equipped weapon — each shot carries its own class visual and bonus. A Titan running laser/missile/rail/gatling fires a genuinely mixed barrage, and multi-shot procs fire from their own hardpoints too. Match classes to your stat priorities rather than hoarding one type.
Class + rarity = the real power math
Class bonuses sit on top of rarity multipliers. Rules of thumb:
- Same rarity? Take the class your build scales with.
- One tier apart? The class bonus usually decides it — especially Missile's flat +20%.
- Two tiers apart? Take the rarity, almost always.